That comes down to lighting, it comes down to atmospherics, sound, the use of architecture.ĭesigning the game world to make sure it feels authentic was one thing. To make it feel like Gotham City, you have to get the atmosphere spot-on. It would be very easy to build out the entirety of Gotham City and have it just feel like another city. GamesBeat: Obviously, there’s more artwork and more real estate to program, but what are some of the other, less-obvious challenges in creating a big, open-world city like this?ĭax Ginn: Making it feel authentic. 30+ sessions and 500+ attendees are set to arrive, so don’t want to miss this opportunity to expand your network. Re-experience the excitement of connecting with your community live at GamesBeat Summit’s in-person event on April 26 in Los Angeles, CA, and virtually April 27-28.
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